The ExoMars VR project is a detailed virtual reality model of the ExoMars Rover, developed during a VR internship at ATG Europe from February to September 2019. The VR model was showcased at the European Space Agency's ESTEC facility in Noordwijk.
Visit ATG VRI was responsible for developing the whole scene in Unreal Engine 4. For this, I created the landscape and recreated the model with various components in Unreal Engine 4, and did all the lighting. Notable details include the landscape itself, which is based on a real heightmap of a potential landing site, and the realistic puffs of dirt that simulate wind effects on Mars.
I developed custom textures and materials using Substance Painter. I am particularly proud of the solar panels, which reflect light in multiple directions, and the realistic dirt effects that simulate the conditions on Mars.
I optimized the model for real-time rendering by removing unnecessary details and baking them into normal maps where possible. Additionally, split the model into subcomponents that can be individually manipulated.